(We'd love to see Rabbit Mario make a comeback.) Super Mario Land 2 brought lovable deviant Wario into all our lives, as the jerky doppelganger steals Mario's castle (Mario owns a castle?), and the moustachioed one has to beat some tough monsters to collect the six Golden Coins and defeat the chunky never-do-well. With its cartoony look and detailed sprites reminiscent of Mario World, a plethora of different theme worlds, and original, but understandable power-ups, Super Mario Land 2 gave Mario fans what they wanted and did so brilliantly. It probably won’t surprise you that it was developed by Gunpei Yokoi's R&D1 instead of Miyamoto's EAD team, but when Yokoi's crew worked on the sequel subtitled 6 Golden Coins, they decided to take some cues from games like Mario 3, and created a game that was more familiar, yet still had a unique feel. All the sound effects are strange, it has horizontal-scrolling shooter levels, and strange power-ups and enemies. The first Super Mario Land is a fine game, but it's also weird. Platform(s): Game Boy, 3DS Virtual Console
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