If you have a look in the material-editor in an I3D you see the topic "Albedo Color" and if you click on ". The color of your mod will be influence by the albedo-colors. You have to use this way only, if you want to represent the the right materials of your mod. The FS19 is in a position to show you the right materials like metal, glass,plastic, leather and so on, but you have to edit the specular in an UV-Editor from a 3D-programm. Since FS19 the specular will be use for "dirt" and "wear" DEF Pack Check Out This Mod Have you ever found it odd that the modern diesel equipment featured in FS19 doesn’t use any diesel exhaust fluid What’s up with that Well it turns out that GIANTS has already implemented DEF usage, and this mod activates the consumption of it for many of the default vehicles. Your old albedo- and specular-map is the reason why your mod is shining You don`t need an albedo map (diffuse-map) anymore You have to work with the texture-system of FS19 and this consists of: specular, normal and the RGB-colors
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